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pico-8/cards/testgame1.p8
2026-02-04 19:40:23 +01:00

102 lines
2.2 KiB
Lua
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pico-8 cartridge // http://www.pico-8.com
version 43
__lua__
-- game main loop
game_state={
state = 1 -- 1: title 2: game 3: over
}
function _init()
make_player(60,60,1)
end
function _update()
-- update game_objects
for object in all(game_objects) do
object:update()
end
end
function _draw()
cls()
-- draw game_objects
for object in all(game_objects) do
object:draw()
end
end
-->8
-- game objects
game_objects={}
object_type={
player=1,
plattform=2,
ruby=3
}
-- player class:
function make_player(_x,_y,_sprite)
local object={
x=_x,
y=_y,
sprite=_sprite,
obj_type=object_type.player
}
function object:update()
if btn() then self.y -=1 end
if btn() then self.y +=1 end
if btn() then self.x -=1 end
if btn() then self.x +=1 end
if self.y>120 then self.y=120 end
if self.y<0 then self.y=0 end
if self.x>120 then self.x=120 end
if self.x<0 then self.x=0 end
end
function object:draw()
spr(self.sprite,self.x,self.y)
end
add(game_objects, object)
return object
end
--[[ template:
function make_object(_x,_y)
local object={
x=_x,
y=_y
}
function object:update()
end
function object:draw()
spr(1,x,y)
end
add(game_objects, object)
return object
end
--]]
__gfx__
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