1.1 KiB
1.1 KiB
Technologies used
The technologies I'm currently working with the most and am most familiar with are in bold.
Game development
- Client: Unreal Engine 5 (C++, Blueprints), C, C++
- Backend: C++ (Unreal Engine, custom), C# (.NET), Go
Backend/server development
- Golang (Gin, Echo, Stdlib)
- Typescript (NodeJS, Deno, Bun)
- C# (.NET)
- Elixir (Phoenix, OTP)
Most often with PostgreSQL as the underlying database.
Front-end and mobile development
- React with Typescript (NextJS)
- Web Assembly (Golang, Zig, Odin, Jai, C/C++)
- React Native (Expo or bare)
- Progressive Web Apps
- Elm
Site Reliability Engineering and DevOps
- Linux (Ubuntu, Debian, Arch, CentOS)
- CI/CD (GitLab, GitHub Actions, Azure DevOps, Jenkins)
- Cloud (DigitalOcean, AWS, Azure, GCP)
- Docker and Kubernetes (Compose, Helm)
- Infrastructure and provisioning (Ansible, Terraform, Shell)
- Systems integration
- Nginx
Domain specific
- Compilers, parsers, DSLs: Golang, C, C++
- Systems programming: C, C++, Zig, Odin, Jai
- Data science: SQL, Python, Javascript/Typescript