x
This commit is contained in:
@@ -1,24 +1,24 @@
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---
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creation date: 2024-12-25 22:23
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modification date: Wednesday 25th December 2024 22:23:18
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---
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#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
„Lass das Begrenzende los, damit das Unendliche Platz hat" ⇒ Wenn Du Beschränkungen erkennst und Dich von diesen Verabschiedest; dann öffnen sich neue Türen mit ggf. unbegrenzten Möglichkeiten. Die Entscheidung, eine Beschränkung aufzugeben, muss bewusst getroffen werden!
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#### Tags:
|
||||
#Grenze
|
||||
#Entscheidung
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||||
#feelgood
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:23
|
||||
modification date: Wednesday 25th December 2024 22:23:18
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
„Lass das Begrenzende los, damit das Unendliche Platz hat" ⇒ Wenn Du Beschränkungen erkennst und Dich von diesen Verabschiedest; dann öffnen sich neue Türen mit ggf. unbegrenzten Möglichkeiten. Die Entscheidung, eine Beschränkung aufzugeben, muss bewusst getroffen werden!
|
||||
#### Tags:
|
||||
#Grenze
|
||||
#Entscheidung
|
||||
#feelgood
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
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@@ -1,24 +1,24 @@
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---
|
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creation date: 2024-12-25 22:31
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modification date: Wednesday 25th December 2024 22:31:14
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
Um Dir neue Möglichkeiten zu eröffnen, oder wenn Du glaubst, Du kommst nicht weiter, dann stelle eine Frage! ABER: SUCHE KEINE ANTWORTEN! NUR DIE FRAGE! Fragen zeigen Türen mit neuen Möglichkeiten auf!
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||||
#### Tags:
|
||||
#Fragen
|
||||
#Möglichkeiten
|
||||
#Ratgeber
|
||||
#feelgood
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:31
|
||||
modification date: Wednesday 25th December 2024 22:31:14
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
Um Dir neue Möglichkeiten zu eröffnen, oder wenn Du glaubst, Du kommst nicht weiter, dann stelle eine Frage! ABER: SUCHE KEINE ANTWORTEN! NUR DIE FRAGE! Fragen zeigen Türen mit neuen Möglichkeiten auf!
|
||||
#### Tags:
|
||||
#Fragen
|
||||
#Möglichkeiten
|
||||
#Ratgeber
|
||||
#feelgood
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
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@@ -1,23 +1,23 @@
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---
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creation date: 2024-12-25 22:33
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modification date: Wednesday 25th December 2024 22:33:25
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||||
---
|
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#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
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||||
Das Gefühl des Widerstandes gegen etwas zeigt Dir an, dass out etwas ist, mit dem Du Dich mehr auseinander setzen musst.
|
||||
#### Tags:
|
||||
#Ratgeber
|
||||
#Widerstand
|
||||
#Auseinanderseztung
|
||||
#feelgood
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:33
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||||
modification date: Wednesday 25th December 2024 22:33:25
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
|
||||
Das Gefühl des Widerstandes gegen etwas zeigt Dir an, dass out etwas ist, mit dem Du Dich mehr auseinander setzen musst.
|
||||
#### Tags:
|
||||
#Ratgeber
|
||||
#Widerstand
|
||||
#Auseinanderseztung
|
||||
#feelgood
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
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@@ -1,24 +1,24 @@
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---
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||||
creation date: 2024-12-25 22:35
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modification date: Wednesday 25th December 2024 22:35:06
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||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
|
||||
Wenn sich etwas leicht anfühlt ist es sehr wahrscheinlich, das es für Dich richtig ist. Wenn sich etwas schwer anfühlt, ist es in der Regel für Dich falsch. Es entspricht nicht Deiner Einstellung oder Deinen Werten! Verdikt: Möchtest Du Dein Leben genießen, halte Dich an das, was sich leicht anfühlt.
|
||||
#### Tags:
|
||||
#Werte
|
||||
#Ratgeber
|
||||
#Entscheidung
|
||||
#feelgood
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:35
|
||||
modification date: Wednesday 25th December 2024 22:35:06
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
|
||||
Wenn sich etwas leicht anfühlt ist es sehr wahrscheinlich, das es für Dich richtig ist. Wenn sich etwas schwer anfühlt, ist es in der Regel für Dich falsch. Es entspricht nicht Deiner Einstellung oder Deinen Werten! Verdikt: Möchtest Du Dein Leben genießen, halte Dich an das, was sich leicht anfühlt.
|
||||
#### Tags:
|
||||
#Werte
|
||||
#Ratgeber
|
||||
#Entscheidung
|
||||
#feelgood
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,26 +1,26 @@
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||||
---
|
||||
creation date: 2024-12-25 22:47
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||||
modification date: Wednesday 25th December 2024 22:47:44
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
|
||||
Wir Mensch treffen Entscheidungen. Wir „müssen" dann beweisen, dass diese Entscheidung die Richtige war. Damit bewerten wir diese Entscheidung, was uns weiter von ihr distanziert. Wir versuchen aller „richtig" hin zu bekommen, haben aber das Gefühl, nicht in Ordnung zu sein. Das hindert in daran ohne Bewertung das zu erkennen, was wir wirklich wollen/sind.
|
||||
|
||||
Siehe auch [[LN0129_Erkenne Dich ohne Bewertung]]
|
||||
#### Tags:
|
||||
#Bewertung
|
||||
#Entscheidung
|
||||
#feelgood
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:47
|
||||
modification date: Wednesday 25th December 2024 22:47:44
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
#### Notiz:
|
||||
Wir Mensch treffen Entscheidungen. Wir „müssen" dann beweisen, dass diese Entscheidung die Richtige war. Damit bewerten wir diese Entscheidung, was uns weiter von ihr distanziert. Wir versuchen aller „richtig" hin zu bekommen, haben aber das Gefühl, nicht in Ordnung zu sein. Das hindert in daran ohne Bewertung das zu erkennen, was wir wirklich wollen/sind.
|
||||
|
||||
Siehe auch [[LN0129_Erkenne Dich ohne Bewertung]]
|
||||
#### Tags:
|
||||
#Bewertung
|
||||
#Entscheidung
|
||||
#feelgood
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
---
|
||||
creation date: 2024-12-25 22:55
|
||||
modification date: Wednesday 25th December 2024 22:55:12
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
Frage dich selbst einmal, wie viele Entscheidungen du triffst, weil der es gelernt hast so zu entscheiden! Und wie viele Entscheidungen du aus Dir heraus durch Nachdenken und Fühlen triffst? Versuche, die gelernten Entscheidungen zu hinterfragen und reagiere eher darauf, was dir in dem Moment wichtig und richtig ist.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Entscheidung
|
||||
#Lernen
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-25 22:55
|
||||
modification date: Wednesday 25th December 2024 22:55:12
|
||||
---
|
||||
#### Nach:
|
||||
[[LT0011_heer2014_Sei du selbst und verändere die Welt]]
|
||||
|
||||
#### Notiz:
|
||||
Frage dich selbst einmal, wie viele Entscheidungen du triffst, weil der es gelernt hast so zu entscheiden! Und wie viele Entscheidungen du aus Dir heraus durch Nachdenken und Fühlen triffst? Versuche, die gelernten Entscheidungen zu hinterfragen und reagiere eher darauf, was dir in dem Moment wichtig und richtig ist.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Entscheidung
|
||||
#Lernen
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
---
|
||||
creation date: 2024-12-31 10:28
|
||||
modification date: Tuesday 31st December 2024 10:28:18
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
"Sex ist schön und Genuss tut gut" Dieses finde ich ein schönes Lebensmotto "Sex und Sexuelle Liebe sind fundamentale Kräfte des Guten"
|
||||
|
||||
Siehe auch die Aussage [[LN0139_Sex ist schön]] nach [[LT0010_karig2018_Wie wir lieben - Vom Ende der Monogamie]]
|
||||
Hier wird ein ähnlicher Gedanke noch unterfüttert.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Sex
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2024-12-31 10:28
|
||||
modification date: Tuesday 31st December 2024 10:28:18
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
"Sex ist schön und Genuss tut gut" Dieses finde ich ein schönes Lebensmotto "Sex und Sexuelle Liebe sind fundamentale Kräfte des Guten"
|
||||
|
||||
Siehe auch die Aussage [[LN0139_Sex ist schön]] nach [[LT0010_karig2018_Wie wir lieben - Vom Ende der Monogamie]]
|
||||
Hier wird ein ähnlicher Gedanke noch unterfüttert.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Sex
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
---
|
||||
creation date: 2025-01-21 19:49
|
||||
modification date: Tuesday 21st January 2025 19:49:19
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Die Vorteile von Polyamorie (siehe [[LN0147_Vorteile von Polyamorie]]) sind verlockend, aber es ist wichtig, dass Du Dich aus intrinsischen Gründen für so einen Lebensstil entscheidest:
|
||||
- Weil es Dich geil macht
|
||||
- Weil es Dir neue Möglichkeiten eröffnet
|
||||
- Weil Du es willst
|
||||
|
||||
**Nicht:**
|
||||
- Weil Du dazu von irgendjemanden gedrängt fühlst
|
||||
- Weil Du nicht verklemmt wirken möchtest
|
||||
|
||||
Der Weg ist nicht unbedingt immer einfach!
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Polyamorie
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 19:49
|
||||
modification date: Tuesday 21st January 2025 19:49:19
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Die Vorteile von Polyamorie (siehe [[LN0147_Vorteile von Polyamorie]]) sind verlockend, aber es ist wichtig, dass Du Dich aus intrinsischen Gründen für so einen Lebensstil entscheidest:
|
||||
- Weil es Dich geil macht
|
||||
- Weil es Dir neue Möglichkeiten eröffnet
|
||||
- Weil Du es willst
|
||||
|
||||
**Nicht:**
|
||||
- Weil Du dazu von irgendjemanden gedrängt fühlst
|
||||
- Weil Du nicht verklemmt wirken möchtest
|
||||
|
||||
Der Weg ist nicht unbedingt immer einfach!
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Polyamorie
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:06
|
||||
modification date: Tuesday 21st January 2025 20:06:24
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Wichtig bei guter Kommunikation ist es, frei heraus zu reden und effektiv zuzuhören. Dabei ist es wichtig, den anderen ausreden zu lassen und danach in eigenen Worten einmal das gehörte wiedergegeben zu haben, bevor Du selber weiter diskutierst. Spricht über Fakten und Gefühle.
|
||||
|
||||
siehe auch:
|
||||
[[LN0036_Regeln der Kommunikation]]
|
||||
[[LN0048_Zuhören und Abstimmen]]
|
||||
[[LN0052_Blockaden der Kommunikation]]
|
||||
[[LN0076 Gewaltfreie Kommunikation]]
|
||||
[[LN0093_Grundregeln eines Gespräches]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Kommunikation
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:06
|
||||
modification date: Tuesday 21st January 2025 20:06:24
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Wichtig bei guter Kommunikation ist es, frei heraus zu reden und effektiv zuzuhören. Dabei ist es wichtig, den anderen ausreden zu lassen und danach in eigenen Worten einmal das gehörte wiedergegeben zu haben, bevor Du selber weiter diskutierst. Spricht über Fakten und Gefühle.
|
||||
|
||||
siehe auch:
|
||||
[[LN0036_Regeln der Kommunikation]]
|
||||
[[LN0048_Zuhören und Abstimmen]]
|
||||
[[LN0052_Blockaden der Kommunikation]]
|
||||
[[LN0076 Gewaltfreie Kommunikation]]
|
||||
[[LN0093_Grundregeln eines Gespräches]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Kommunikation
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:11
|
||||
modification date: Tuesday 21st January 2025 20:11:49
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Kurz gesagt bedeutet das: Bitte um Bestätigung oder Hilfe. Und vertraue der Antwort. Es offenbart Verletzlichkeit und befriedigt auch oft ein Bedürfnis nach Sicherheit. Es braucht Mut, um um etwas zu bitten.
|
||||
(Gedanken TS:) Für diese emotionale Aufrichtigkeit braucht es als Grundlage eine gute Kommunikationsfähigkeit [[LN0151_Kommunikation]].
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Emotion
|
||||
#Aufrichtigkeit
|
||||
#Verletzlichkeit
|
||||
#Sicherheit
|
||||
#Vertrauen
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:11
|
||||
modification date: Tuesday 21st January 2025 20:11:49
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Kurz gesagt bedeutet das: Bitte um Bestätigung oder Hilfe. Und vertraue der Antwort. Es offenbart Verletzlichkeit und befriedigt auch oft ein Bedürfnis nach Sicherheit. Es braucht Mut, um um etwas zu bitten.
|
||||
(Gedanken TS:) Für diese emotionale Aufrichtigkeit braucht es als Grundlage eine gute Kommunikationsfähigkeit [[LN0151_Kommunikation]].
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Emotion
|
||||
#Aufrichtigkeit
|
||||
#Verletzlichkeit
|
||||
#Sicherheit
|
||||
#Vertrauen
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:19
|
||||
modification date: Tuesday 21st January 2025 20:19:32
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Stehe Deinem Partner, deiner Partnerin emotional und moralisch bei (als andere Seite der [[LN0152_Emotionale Aufrichtigkeit]]. Ggf. auf einer Bitte hin, aber auch initiativ. Sag "ich liebe Dich". Gib aufrichtig Komplimente. Gib Aufmerksamkeit. Gib das Gefühl, willkommen und geliebt zu sein.
|
||||
Das gibt dem Anderen auch in offenen, polyamoren Beziehungen Sicherheit und Halt.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Zuneigung
|
||||
#Sicherheit
|
||||
#Kompliment
|
||||
#Liebe
|
||||
#offene_Beziehung
|
||||
#Polyamorie
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:19
|
||||
modification date: Tuesday 21st January 2025 20:19:32
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Stehe Deinem Partner, deiner Partnerin emotional und moralisch bei (als andere Seite der [[LN0152_Emotionale Aufrichtigkeit]]. Ggf. auf einer Bitte hin, aber auch initiativ. Sag "ich liebe Dich". Gib aufrichtig Komplimente. Gib Aufmerksamkeit. Gib das Gefühl, willkommen und geliebt zu sein.
|
||||
Das gibt dem Anderen auch in offenen, polyamoren Beziehungen Sicherheit und Halt.
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Zuneigung
|
||||
#Sicherheit
|
||||
#Kompliment
|
||||
#Liebe
|
||||
#offene_Beziehung
|
||||
#Polyamorie
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:25
|
||||
modification date: Tuesday 21st January 2025 20:25:45
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Der Begriff Treue bezieht sich hier nicht darauf, nur mit einem Menschen Sex zu haben. Er bedeutet vielmehr, Hingabe, Respekt und Verbindlichkeit gegenüber von Freunden und Liebenden zu haben.
|
||||
"Ein treuer Mensch kümmert sich ebenso sehr um das Wohlergehen seiner Freunde und Partner:innen wie um das eigene."
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Treue
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:25
|
||||
modification date: Tuesday 21st January 2025 20:25:45
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Der Begriff Treue bezieht sich hier nicht darauf, nur mit einem Menschen Sex zu haben. Er bedeutet vielmehr, Hingabe, Respekt und Verbindlichkeit gegenüber von Freunden und Liebenden zu haben.
|
||||
"Ein treuer Mensch kümmert sich ebenso sehr um das Wohlergehen seiner Freunde und Partner:innen wie um das eigene."
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Treue
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:30
|
||||
modification date: Tuesday 21st January 2025 20:30:09
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Es ist ganz wichtig zum eigenen Wohlergehen auch einmal "NEIN" sagen zu können. Wenn Du Deine Grenzen setzen kannst und dich darum kümmerst, dass Deine eigenen Grenzen auch eingehalten werden, werden auch andere Dich und Deine Grenzen respektieren.
|
||||
Die Fähigkeit Grenzen zu setzen vermittelt anderen auch die Freiheit, alles fragen zu können (im Sinne: Fragen kostet ja nichts), da es die Sicherheit gibt, der oder diejenige kann auch Nein sagen bei nicht Gefallen.
|
||||
|
||||
Siehe auch:
|
||||
[[LN0082_Meine Grenze - Deine Grenze]]
|
||||
[[LN0084_Merkmale der Grenzüberschreitung]]
|
||||
[[LN0086_Sich selbst wichtig nehmen]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Grenze
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:30
|
||||
modification date: Tuesday 21st January 2025 20:30:09
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Es ist ganz wichtig zum eigenen Wohlergehen auch einmal "NEIN" sagen zu können. Wenn Du Deine Grenzen setzen kannst und dich darum kümmerst, dass Deine eigenen Grenzen auch eingehalten werden, werden auch andere Dich und Deine Grenzen respektieren.
|
||||
Die Fähigkeit Grenzen zu setzen vermittelt anderen auch die Freiheit, alles fragen zu können (im Sinne: Fragen kostet ja nichts), da es die Sicherheit gibt, der oder diejenige kann auch Nein sagen bei nicht Gefallen.
|
||||
|
||||
Siehe auch:
|
||||
[[LN0082_Meine Grenze - Deine Grenze]]
|
||||
[[LN0084_Merkmale der Grenzüberschreitung]]
|
||||
[[LN0086_Sich selbst wichtig nehmen]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Grenze
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
---
|
||||
creation date: 2025-01-21 20:38
|
||||
modification date: Tuesday 21st January 2025 20:38:05
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Erkenne Dich selber und vor allem auch Deine Vorurteile. Sei Dir Deiner Vorurteile bewusst, nur so erkennst Du, wenn Du von Außen getrieben wirst, anstatt Deiner inneren Überzeugung nach zu handeln.
|
||||
Vorurteile solltest Du nach dem Erkennen auch über Bord werfen und Dich nicht mehr von ihnen leiten lassen (leichter gesagt als getan).
|
||||
Vorurteile erkennst Du am besten, indem Du viel mit Menschen kommunizierst.
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Selbsterkenntnis
|
||||
#Vorurteile
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-21 20:38
|
||||
modification date: Tuesday 21st January 2025 20:38:05
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Erkenne Dich selber und vor allem auch Deine Vorurteile. Sei Dir Deiner Vorurteile bewusst, nur so erkennst Du, wenn Du von Außen getrieben wirst, anstatt Deiner inneren Überzeugung nach zu handeln.
|
||||
Vorurteile solltest Du nach dem Erkennen auch über Bord werfen und Dich nicht mehr von ihnen leiten lassen (leichter gesagt als getan).
|
||||
Vorurteile erkennst Du am besten, indem Du viel mit Menschen kommunizierst.
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Selbsterkenntnis
|
||||
#Vorurteile
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
---
|
||||
creation date: 2025-01-23 21:26
|
||||
modification date: Thursday 23rd January 2025 21:26:43
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Grundsatz einer Beziehung ist, jeder gehört nur sich selbst. Niemand kann eine andere Person besitzen. Jeder trägt die Verantwortung für sein oder ihr Leben. Meine Bedürfnisse muss ich selber erkennen und für die Erfüllung selber sorgen.
|
||||
Es ist falsch zu glauben, weil wir einen Partner/Partnerin haben muss diese Person all unsere Bedürfnisse erfüllen, sonst sei es keine wahre Liebe (TS: siehe Björn mit seinen Meinungen).
|
||||
|
||||
Das deckt sich mit der Vorstellung von Aino Simon: [[LN0045_Verantwortung für Deine Bedürfnisse]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Verantwortung
|
||||
#Grenze
|
||||
#Bedürfnis
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-23 21:26
|
||||
modification date: Thursday 23rd January 2025 21:26:43
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Grundsatz einer Beziehung ist, jeder gehört nur sich selbst. Niemand kann eine andere Person besitzen. Jeder trägt die Verantwortung für sein oder ihr Leben. Meine Bedürfnisse muss ich selber erkennen und für die Erfüllung selber sorgen.
|
||||
Es ist falsch zu glauben, weil wir einen Partner/Partnerin haben muss diese Person all unsere Bedürfnisse erfüllen, sonst sei es keine wahre Liebe (TS: siehe Björn mit seinen Meinungen).
|
||||
|
||||
Das deckt sich mit der Vorstellung von Aino Simon: [[LN0045_Verantwortung für Deine Bedürfnisse]]
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Verantwortung
|
||||
#Grenze
|
||||
#Bedürfnis
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
---
|
||||
creation date: 2025-01-23 21:33
|
||||
modification date: Thursday 23rd January 2025 21:33:23
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Die Gefühle der Personen in meinen Verbindungen habe ich nicht zu Verantworten. Sie sind nicht meine Schuld und sie sind auch nicht mein Job.
|
||||
Wenn ich das verinnerlicht habe, brauche ich für meine verbundenen Personen keine Lösungen zu finden (ich bin ja nicht verantwortlich), sondern ich kann mich auf das Zuhören konzentrieren.
|
||||
|
||||
siehe auch [[LN0020_Gefühle und Bedürfnisse]]
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Verantwortung
|
||||
#Gefühl
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-23 21:33
|
||||
modification date: Thursday 23rd January 2025 21:33:23
|
||||
---
|
||||
#### Nach: [[LT0012_hardy2020_Schlampen mit Moral]]
|
||||
|
||||
#### Notiz:
|
||||
Die Gefühle der Personen in meinen Verbindungen habe ich nicht zu Verantworten. Sie sind nicht meine Schuld und sie sind auch nicht mein Job.
|
||||
Wenn ich das verinnerlicht habe, brauche ich für meine verbundenen Personen keine Lösungen zu finden (ich bin ja nicht verantwortlich), sondern ich kann mich auf das Zuhören konzentrieren.
|
||||
|
||||
siehe auch [[LN0020_Gefühle und Bedürfnisse]]
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#Verantwortung
|
||||
#Gefühl
|
||||
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
Hi Ines,
|
||||
|
||||
hoffe, zuhause hat alles gut geklappt. Hannes war hier auf jeden Fall zufrieden. Er hatte sich noch selbst etwas zu Essen gemacht und war/ist mit Max am Telefonieren. Er wollte dann morgen gegen 09:00 Uhr los ...
|
||||
|
||||
Hier meine Top Liste:
|
||||
- Hab am Buch weiter schreiben können. Ich hatte ein paar Ideen und das hat mich gefreut.
|
||||
- Hannes und Mia sind ohne Probleme zur Schule. Das ist entspannend
|
||||
- Hab mit neuen Akkordfolgen und Verstärkereinstellungen rumspielen können. Das freut das Spielkinderherz
|
||||
- Mia hat mir wieder ein tolles Bild gemalt. Sie ist wirklich so herzig.
|
||||
|
||||
Bandprobe war leider heute nicht so toll, da sich Andreas und unser Schlagzeuger Raphael in die Haare bekommen haben. Das gab dicke Luft und Andreas ist auch früh dann abgehauen. Ich hoffe, das führt nicht zum Bruch der Band.
|
||||
|
||||
Viele liebe Grüße und schlaf gut
|
||||
|
||||
P.S.: Vielleicht könnten wir morgen Abend später ja mal einfach für eine oder halbe Stunde auf das Stadtfest gehen und was trinken (wenn wir mutig sind) und nus vielleicht ein wenig Musik anhören? Nur so eine Idee
|
||||
@@ -1,26 +1,26 @@
|
||||
---
|
||||
creation date: 2025-01-23 22:00
|
||||
modification date: Thursday 23rd January 2025 22:00:21
|
||||
---
|
||||
|
||||
#### Gedanke / Idee:
|
||||
Ines ist mal mit einem Menschen Namens Marc fremd-gegangen. Es war nicht einvernehmlich und auch Marc hatte gegenüber seiner Frau nicht über die Verbindung zu Ines gesprochen.
|
||||
Auch schon 2006 hatte Marc sich mit Ines getroffen (bevor wir uns kannten) und hatte sie geküsst (und zwar einen ganzen Tag lang), ohne ihr mitzuteilen, dass er eigentlich schon seit einiger Zeit verlobt sei und bald heiratet. Das musste Ines von anderen Menschen erfahren.
|
||||
Marc scheint ein Verfechter der [[LN0162_Nicht-einvernehmliche Nicht-Monogamie]] zu sein. Mit den Konzepten von offener Beziehung und Polyamorie kann er nichts anfangen (Ines hatte ihm gesagt, dass es aus meiner Sicht ok ist, wenn sie sich treffen; damit war allerdings auf Seiten von Marc das Risiko raus und somit in Teilen die Anziehung). auch wollte er mit seiner Frau nicht über Ines reden.
|
||||
Respektvoller, einvernehmlicher Umgang auf Augenhöhe sieht anders aus.
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#einvernehmlich
|
||||
#Respekt
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
---
|
||||
creation date: 2025-01-23 22:00
|
||||
modification date: Thursday 23rd January 2025 22:00:21
|
||||
---
|
||||
|
||||
#### Gedanke / Idee:
|
||||
Ines ist mal mit einem Menschen Namens Marc fremd-gegangen. Es war nicht einvernehmlich und auch Marc hatte gegenüber seiner Frau nicht über die Verbindung zu Ines gesprochen.
|
||||
Auch schon 2006 hatte Marc sich mit Ines getroffen (bevor wir uns kannten) und hatte sie geküsst (und zwar einen ganzen Tag lang), ohne ihr mitzuteilen, dass er eigentlich schon seit einiger Zeit verlobt sei und bald heiratet. Das musste Ines von anderen Menschen erfahren.
|
||||
Marc scheint ein Verfechter der [[LN0162_Nicht-einvernehmliche Nicht-Monogamie]] zu sein. Mit den Konzepten von offener Beziehung und Polyamorie kann er nichts anfangen (Ines hatte ihm gesagt, dass es aus meiner Sicht ok ist, wenn sie sich treffen; damit war allerdings auf Seiten von Marc das Risiko raus und somit in Teilen die Anziehung). auch wollte er mit seiner Frau nicht über Ines reden.
|
||||
Respektvoller, einvernehmlicher Umgang auf Augenhöhe sieht anders aus.
|
||||
|
||||
#### Tags:
|
||||
#feelgood
|
||||
#einvernehmlich
|
||||
#Respekt
|
||||
|
||||
#### Links
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "Wird verlinkt"
|
||||
WHERE contains(file.outlinks, this.file.link)
|
||||
```
|
||||
|
||||
```dataview
|
||||
TABLE WITHOUT ID file.link AS "verlinkt auf"
|
||||
WHERE contains(file.inlinks, this.file.link)
|
||||
```
|
||||
|
||||
1
03_Musik/00_Inbox/20260605 Neue Akkordfolge.md
Normal file
1
03_Musik/00_Inbox/20260605 Neue Akkordfolge.md
Normal file
@@ -0,0 +1 @@
|
||||
D A Hm G 4x A
|
||||
@@ -1,427 +1,427 @@
|
||||
PICO-8 Advanced Manual
|
||||
By ReplayCoding
|
||||
|
||||
|
||||
:: TOC
|
||||
Video Modes
|
||||
Palette Changes
|
||||
Undocumented Functions
|
||||
Memory Layout
|
||||
Draw State
|
||||
Hardware State
|
||||
Javascript Export
|
||||
PNG Export
|
||||
Audio and SFX
|
||||
Cart Format
|
||||
BBS
|
||||
|
||||
|
||||
-----------
|
||||
:: Video modes
|
||||
Pico-8 has multiple video modes, the default being 128x128. Different video modes can be enabled by setting a value at at 0x5F2C. The multiple modes are listed below
|
||||
|
||||
|
||||
-- from https://neko250.github.io/pico8-api/
|
||||
poke(0x5f2c, 0) -- standard, 128x128
|
||||
poke(0x5f2c, 1) -- horizontal stretch, 64x128
|
||||
poke(0x5f2c, 2) -- vertical stretch, 128x64
|
||||
poke(0x5f2c, 3) -- zoomed, 64x64
|
||||
poke(0x5f2c, 4) -- standard, 128x128
|
||||
poke(0x5f2c, 5) -- mirror left half
|
||||
poke(0x5f2c, 6) -- mirror top half
|
||||
poke(0x5f2c, 7) -- mirror top-left quarter
|
||||
|
||||
|
||||
:: Palette changes
|
||||
The palette can be changed by modifying the PICO8.DAT file. Search for the hex string listed below and replace it with a palette of your own choosing. As far as I know, you can’t do this with exported carts.
|
||||
|
||||
|
||||
-- Hex color palette
|
||||
000000 1d2b53 7e2553 008751 ab5236 5f574f c2c3c7 fff1e8 ff004d ffa300 ffec27 00e436 29adff 83769c ff77a8 ffccaa
|
||||
-- Actual colors with RGB
|
||||
From https://www.romanzolotarev.com/pico-8-color-palette/
|
||||
#000000 (0, 0, 0) black
|
||||
#1D2B53 (29, 43, 83) dark-blue
|
||||
#7E2553 (126, 37, 83) dark-purple
|
||||
#008751 (0, 135, 81) dark-green
|
||||
#AB5236 (171, 82, 54) brown
|
||||
#5F574F (95, 87, 79) dark-gray
|
||||
#C2C3C7 (194, 195, 199) light-gray
|
||||
#FFF1E8 (255, 241, 232) white
|
||||
#FF004D (255, 0, 77) red
|
||||
#FFA300 (255, 163, 0) orange
|
||||
#FFEC27 (255, 236, 39) yellow
|
||||
#00E436 (0, 228, 54) green
|
||||
#29ADFF (41, 173, 255) blue
|
||||
#83769C (131, 118, 156) indigo
|
||||
#FF77A8 (255, 119, 168) pink
|
||||
#FFCCAA (255, 204, 170) peach
|
||||
|
||||
|
||||
|
||||
|
||||
:: Undocumented functions
|
||||
-- From http://pico-8.wikia.com/wiki/Category:Undocumented_API
|
||||
holdframe() forces display not to update until flip() is called
|
||||
_set_fps(framerate) sets the current framerate (15, 30, or 60 FPS)
|
||||
_update_buttons() refreshes gamepad state
|
||||
|
||||
|
||||
-- Other functions [ seem to do nothing ]
|
||||
_startframe
|
||||
_get_menu_item_selected
|
||||
_update_framerate
|
||||
_set_mainloop_exists
|
||||
_mark_cpu
|
||||
_set_paused
|
||||
|
||||
|
||||
|
||||
|
||||
:: Memory layout
|
||||
There are 32 kilobytes of addressable memory. Most of the the stuff is self-explanatory, but I will explain the draw and hardware state in the following sections.
|
||||
-- Taken from the manual
|
||||
0x0 gfx
|
||||
0x1000 gfx2/map2 (shared)
|
||||
0x2000 map
|
||||
0x3000 gfx_props
|
||||
0x3100 song
|
||||
0x3200 sfx
|
||||
0x4300 user data
|
||||
0x5e00 persistent cart data (256 bytes)
|
||||
0x5f00 draw state
|
||||
0x5f40 hardware state
|
||||
0x5f80 gpio pins (128 bytes)
|
||||
0x6000 screen (8k)
|
||||
|
||||
|
||||
:: Draw state
|
||||
-- Taken from http://pico-8.wikia.com/wiki/Memory
|
||||
0x5f00-0x5f1f: Palette filtering (pal(), palt()). 0x5f00-0x5f0f is palette #0 (the draw palette), and 0x5f10-0x5f1f is palette #1 (the screen palette). The index is the original color number, and bits 0-7 are the replacement color number. Bit 8 indicates whether the color should be treated as transparent (1=true).
|
||||
|
||||
|
||||
0x5f20-0x5f23: Clipping region (clip()). The bounding box is described in four bytes, as coordinates from the top-left origin (0,0): 0x5f20=x1, 0x5f21=y1, 0x5f22=x2, 0x5f23=y2. Notice that this differs from the arguments to clip(): x2=x1+w, y2=y1+h.
|
||||
|
||||
|
||||
0x5f24: (unknown, please update this if you know)
|
||||
|
||||
|
||||
0x5f25: Pen color (color()). The bottom 4 bits are the current color index, from 0-15. The top 4 bits are typically 0 and unused, but when using fill patterns, they will be the secondary color index.
|
||||
|
||||
|
||||
0x5f26-0x5f27: Print cursor (cursor()). 0x5f26=x, 0x5f27=y.
|
||||
|
||||
|
||||
0x5f28-0x5f2b: Camera position (camera()). The x and y offsets are stored as 16-bit signed integers with the least significant byte first. 0x5f28-0x5f29=x offset, 0x5f2a-0x5f2b=y offset.
|
||||
|
||||
|
||||
0x5f2c: Bit 2 (value 4) controls what this value does. If clear, bits 0 and 1 (values 1 and 2) control horizontal and vertical pixel-doubling. If bit 2 is set, they instead control screen mirroring, left-to-right and top-to-bottom, respectively. Thus, a value of 3 would produce a 64x64 screen, and a value of 7 would produce a 4-way kaleidoscope effect.
|
||||
|
||||
|
||||
0x5f2d: If set to 1, devkit mode is enabled, allowing mouse coordinates and keyboard status to be checked via the stat() command.
|
||||
|
||||
|
||||
0x5f2e: (undocumented, but confirmed by zep) If set to 1, causes the current palette scheme (see pal() and/or the 0x5f00-0x5f1f memory range, above) to persist instead of being reset at the end of the program.
|
||||
|
||||
|
||||
0x5f30: (undocumented) If set to 1, suppresses the next attempt to bring up the pause menu. This can be done as late as discovering the pause button has been pressed this frame:
|
||||
|
||||
|
||||
if(band(btn(),64)!=0) poke(0x5f30,1)
|
||||
|
||||
|
||||
0x5f31-0x5f33: Fill pattern (fillp()). 0x5f31-0x5f32 contain the fill pattern as a 16-bit unsigned integer with the least significant byte first. 0x5f33's bit 0 is the related transparency bit.
|
||||
|
||||
|
||||
0x5f34: If set to 1, changes the PICO-8 drawing API to accept color values that incorporate not just one or two colors, but optionally include information about both the fill pattern and transparency right in the color value. From the manual:
|
||||
|
||||
|
||||
-- bit 0x1000.0000 means the non-colour bits should be observed
|
||||
-- bit 0x0100.0000 transparency bit
|
||||
-- bits 0x00FF.0000 are the usual colour bits
|
||||
-- bits 0x0000.FFFF are interpreted as the fill pattern
|
||||
|
||||
|
||||
The remaining values up to 0x5f3f otherwise appear to be either undocumented or reserved for future use.
|
||||
|
||||
|
||||
:: Hardware state
|
||||
-- Also from http://pico-8.wikia.com/wiki/Memory
|
||||
These memory addresses represent or control various aspects of the hardware. These are undocumented.
|
||||
0x5f40: Bitmask to half each audio channel's clock rate. Bit 0 (value 1) is for Channel 1, Bit 1 (value 2) is for Channel 2, and so on. The upper four bits are not used.
|
||||
0x5f41: Bitmask to enable reverb for each channel. The bits have the same effect as 0x5f40.
|
||||
0x5f42: Bitmask to distort the waveforms of each channel.
|
||||
0x5f43: Bitmask to enable a lowpass filter for each channel.
|
||||
The remaining values up to 0x5f7f are undocumented.
|
||||
|
||||
|
||||
:: Javascript export -- html
|
||||
When you export a cart in PICO-8 there are two variables that you can set: pico8_gpio and pico8_buttons. pico8_gpio is a list of 128 8-bit numbers. You can access it by peeking at 0x5f80 to 0x5fff. pico8_buttons is a little endian array of 8 binary numbers.
|
||||
|
||||
|
||||
:: Javascript export -- js
|
||||
The javascript file is an emscripten compiled program. The cart data is stored at _cartdat in compressed form. The compression algorithm is an LZ-like algorithm. A python program is at https://git.io/fx6Gx
|
||||
|
||||
|
||||
:: PNG export
|
||||
PICO-8 also allows you to export carts in a PNG format. The cart is stored in the two least significant bits of each color channel in the order ARGB (alpha, red, green, blue). The PNG is 160x205, so we have at most 32800 bytes (although only 32769 bytes are actually used.
|
||||
-- Taken from https://www.lexaloffle.com/bbs/?tid=2400
|
||||
|
||||
|
||||
|
||||
0x0000~0x42FF: Ram initializer (simply copied to RAM on load, see manual memory map for details)
|
||||
0x4300~0x7FFF: Code (version 0 is ASCII encoded, version 1 is
|
||||
0x8000: File version
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is all fairly straight forward and should not surprise anyone. If the version is 1, it means the code is likely compressed and will follow the following format:
|
||||
|
||||
|
||||
|
||||
0x0~0x3: the string ":c:\x00"
|
||||
0x4~0x5: length of code (decompressed, big-endian)
|
||||
0x6~0x7: always zero (could be used for compression scheme in the future?)
|
||||
0x8+: Compressed data
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Compressed data is an LZ like format, supporting a minimized character set so some text takes less space. It takes 8-bit codes to generate a chain of characters, this loops until the output data matches the value located in the header.
|
||||
|
||||
|
||||
The codes are as follows
|
||||
|
||||
|
||||
|
||||
0x00 xx: "Extended" code. The following byte is copied to the output stream
|
||||
0x01: Emit a new line
|
||||
0x02~0x3B: Maps to: " 0123456789abcdefghijklmnopqrstuvwxyz!#%(){}[]<>+=/*:;.,~_"
|
||||
0x3C~0xFF xx: Copy from buffer
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
The 'copy' call copies N bytes from -X bytes from the end of the current stream.
|
||||
|
||||
|
||||
|
||||
offset = (code - 0x3C) * 16 + (code2 & 0xF);
|
||||
length = (code2 >> 4) + 2;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
For a working example, this is what "Hello hello" would be encoded as.
|
||||
|
||||
|
||||
|
||||
// Header
|
||||
"3a", "63", "3a", "0", "0", "b", "0", "0",
|
||||
// Encoded text
|
||||
"0", "48", // "H"
|
||||
"11", "18", "18", "1b", // "ello"
|
||||
"2", // [space]
|
||||
"14", // "h"
|
||||
"3c", "26" // "ello", 4 bytes copied from 6 bytes ago
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Note: There are no capital letters in the short form encoding, so don't ever use them in your program. Also the maximum number of characters that can be copied from a previous point in the stream is 17 characters, so try to keep your variable names below this threshold. Interestingly enough, minus signs are also not supported by the base character set.
|
||||
|
||||
|
||||
:: Audio and SFX
|
||||
-- Taken from https://www.lexaloffle.com/bbs/?tid=2341
|
||||
I didn't see this documented anywhere, and I had to work it out for my drumbeat cart, so I thought I'd save everyone else the trouble and publish what I know.
|
||||
SFX:
|
||||
A sound effect is stored in 68 bytes. Sfx 0 starts at address 0x3200, sfx 1 at address 0x3244, and so on.
|
||||
The first 64 bytes (offset 0..63) store the 32 notes of the sound effect as described below.
|
||||
Offset 64 is a byte that determines the editor mode: 0 for graph mode, nonzero for tracker mode. This has no effect on playback, just on the mode opened in the editor by default.
|
||||
Offset 65 stores the playback speed. (Higher values correspond to slower playback, so "speed" isn't exactly the right name, but that is what is used in the editor.)
|
||||
Offsets 66 and 67 store the loop begin and loop end times. A sound effect contains only 32 notes, but these times may be set to any byte value. All times past 32 simply play silence.
|
||||
Note format:
|
||||
A note is stored in 16 bits, two bytes little-endian.
|
||||
Bits 0..5 store the pitch, ranging from 0 (C in octave 0) to 63 (D# in octave 5). The tracker mode editor can only enter pitches up to 60 (C 5), but it can display and play higher pitches.
|
||||
Bits 6..8 store the instrument; the values are the same as in the tracker mode editor.
|
||||
Bits 9..11 store the volume. Volume 0 corresponds to silence.
|
||||
Bits 12..14 store the effect; the values are the same as in the tracker mode editor.
|
||||
Bit 15 appears to be unused.
|
||||
Example code:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- This code is public domain, feel free to copy, use, and modify however you'd like
|
||||
|
||||
function make_note(pitch, instr, vol, effect)
|
||||
return { pitch + 64*(inst%4) , 16*effect + 2*vol + flr(instr/4) } -- flr may be redundant when this is poke'd into memory
|
||||
end
|
||||
|
||||
function get_note(sfx, time)
|
||||
local addr = 0x3200 + 68*sfx + 2*time
|
||||
return { peek(addr) , peek(addr + 1) }
|
||||
end
|
||||
|
||||
function set_note(sfx, time, note)
|
||||
local addr = 0x3200 + 68*sfx + 2*time
|
||||
poke(addr, note[1])
|
||||
poke(addr+1, note[2])
|
||||
end
|
||||
|
||||
function get_speed(sfx)
|
||||
return peek(0x3200 + 68*sfx + 65)
|
||||
end
|
||||
|
||||
function set_speed(sfx, speed)
|
||||
poke(0x3200 + 68*sfx + 65, speed)
|
||||
end
|
||||
|
||||
function get_loop_start(sfx)
|
||||
return peek(0x3200 + 68*sfx + 66)
|
||||
end
|
||||
|
||||
function get_loop_end(sfx)
|
||||
return peek(0x3200 + 68*sfx + 67)
|
||||
end
|
||||
|
||||
function set_loop(sfx, start, end)
|
||||
local addr = 0x3200 + 68*sfx
|
||||
poke(addr + 66, start)
|
||||
poke(addr + 67, end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Music format:
|
||||
A music pattern consists of four channels, each of which may have a sound effect played on it, plus some playback control flags.
|
||||
The patterns are stored in four bytes, with pattern 0 at address 0x3100. Each byte describes one channel.
|
||||
Bits 0..5 are the sfx to be played on the channel.
|
||||
Bit 6 is mute. If it is 0, the channel is played; if it is 1, the channel is silenced.
|
||||
Bit 7 contains the playback control flags:
|
||||
Byte 0 bit 7 is the loop start flag
|
||||
Byte 1 bit 7 is the loop end flag
|
||||
Byte 2 bit 7 is the stop flag
|
||||
Byte 3 bit 7 is unused
|
||||
Playback control is as follows (I haven't tested all possibilities here):
|
||||
When a pattern reaches the end, if the stop flag is set on this pattern, playback stops.
|
||||
Otherwise, if the loop end flag is set on this pattern, move back until a pattern with the loop start flag set is found, and continue playback from there.
|
||||
Otherwise, continue playback with the next pattern.
|
||||
:: Cart format
|
||||
The format of PICO-8 carts is quite simple. There are seven sections in total: __lua__; __gfx__; __gff__; __label__; __map__; __sfx__; __music__. These sections are described below:
|
||||
|
||||
|
||||
-- header
|
||||
Each cart begins with the following header:
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version [#]
|
||||
|
||||
|
||||
|
||||
|
||||
-- __lua__
|
||||
The __lua__ section contains the code that you write in the code editor. Glyphs may not show properly in an external code editor.
|
||||
|
||||
|
||||
-- __gfx__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
The spritesheet section begins with the delimiter __gfx__.
|
||||
The spritesheet is represented in the .p8 file as 128 lines of 128 hexadecimal digits. Each line is a pixel row, and each hexadecimal digit is a pixel color value, in pixel order.
|
||||
This differs from the in-memory representation in that the 4-bit hexadecimal digits appear in pixel order in the .p8 file, while pairs are swapped (least significant nybble first) in memory. This allows you to identify and draw images using hex digits with a text editor, if you like.
|
||||
A cart is allowed to use the bottommost 128 sprites as the bottommost 128x32 tiles of the map data. That is, if the cart calls map() with coordinates in that region, the data is read from the bottom of the spritesheet, and the map editor can view this memory either way.
|
||||
In the .p8 file, this data is always saved in the __gfx__ section, even if the cart uses it as map data. Note that this is encoded as a linear series of 4-bit pixels, rather than a series of 8-bit bytes. Tools reading this section and converting to byte format should treat the first hex digit of each pair as the bottom 4 bits and the second digit as the top 4 bits.
|
||||
|
||||
|
||||
-- __gff__
|
||||
The __gff__ section contains the sprite flags. The flags are stored in two lines of 128 bytes in hexadecimal. The sprite flags are ordered MSB to LSB in the editor: red=1, orange=2, yellow=4, green=8, blue=16, purple=32, pink=64, and peach=128.
|
||||
|
||||
|
||||
-- __label__
|
||||
The label section stores the label used in the p8.png format. It’s format is identical to the spritesheet.
|
||||
|
||||
|
||||
-- __map__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
The map section begins with the delimiter __map__.
|
||||
Map data is stored in the .p8 file as 32 lines of 256 hexadecimal digits (128 bytes). Each pair of digits (most significant nybble first) is the sprite ID for a tile on the map, ordered left to right, top to bottom, for the first 32 rows of the map.
|
||||
The map area is 128 tiles wide by 64 tiles high. Map memory describes the top 32 rows. If the cart author draws tiles in the bottom 32 rows, this is stored in the bottom of the __gfx__ section.
|
||||
|
||||
|
||||
-- __sfx__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
Sound data is stored in the .p8 file as 64 lines of 168 hexadecimal digits (84 bytes, most significant nybble first), one line per sound effect (0-63).
|
||||
|
||||
|
||||
The byte values (hex digit pairs, MSB) are as follows:
|
||||
|
||||
|
||||
byte 0: The editor mode: 0 for pitch mode, 1 for note entry mode.
|
||||
byte 1: The note duration, in multiples of 1/128 second.
|
||||
byte 2: Loop range start, as a note number (0-63).
|
||||
byte 3: Loop range end, as a note number (0-63).
|
||||
bytes 4-84: 32 notes
|
||||
|
||||
|
||||
Each note is represented by 20 bits = 5 nybbles = 5 hex digits. (Two notes use five bytes.) The nybbles are:
|
||||
|
||||
|
||||
nybble 0-1: pitch (0-63): c-0 to d#-5, chromatic scale
|
||||
nybble 2: waveform (0-F): 0 sine, 1 triangle, 2 sawtooth, 3 long square, 4 short square, 5 ringing, 6 noise, 7 ringing sine; 8-F are the custom waveforms corresponding to sound effects 0 through 7 (Pico-8 0.1.11 "version 11" and later)
|
||||
nybble 3: volume (0-7)
|
||||
nybble 4: effect (0-7): 0 none, 1 slide, 2 vibrato, 3 drop, 4 fade_in, 5 fade_out, 6 arp fast, 7 arp slow; arpeggio commands loop over groups of four notes at speed 2 (fast) and 4 (slow)
|
||||
|
||||
|
||||
Note that this is very different from the in-memory layout for sound data.
|
||||
|
||||
|
||||
-- __music__
|
||||
Taken from http://pico-8.wikia.com/wiki/P8FileFormat (may be incorrect, please tell me is so)
|
||||
The sound effects section begins with the delimiter __music__.
|
||||
|
||||
|
||||
Music patterns are represented in the .p8 file as 64 lines, one for each pattern. Each line consists of a hex-encoded flags byte (two digits), a space, and four hex-encoded one-byte (MSB-first) sound effect IDs.
|
||||
|
||||
|
||||
The flags byte has three flags on the lower bits (the higher five bits are unused):
|
||||
|
||||
|
||||
0: begin pattern loop
|
||||
1: end pattern loop
|
||||
2: stop at end of pattern
|
||||
|
||||
|
||||
The sound effect ID is in the range 0-63. If a channel is silent for a song pattern, its number is 64 + the channel number (0x41, 0x42, 0x43, or 0x44).
|
||||
|
||||
|
||||
Note that this is different from the in-memory layout for music data.
|
||||
|
||||
|
||||
:: BBS
|
||||
In the following sections, you will find details about API endpoints used by the splore command in PICO-8. Some of them are internal and are not used as far as I know.
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bbs/snippet.php?cart_id=${cart_id}:
|
||||
This will return a hex encoded P8.PNG file wrapped by a bbcode style tag called cart. If you add a "src" parameter with any value to the url, it will return the source code of the cart.
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bbs/cpost_lister3.php?max={$max_results}&cat=${bbs_area}&start_index=${start_index}&sub=${sub_section}&version=${version_of_asking_program}&search=${search}&cfil=1:
|
||||
This will return the results of the splore command. It is returned as a PNG file. This PNG presumably contains the search results (No evidence here, just guessing).
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bimg/pi/pi${image_number}.png:
|
||||
This will return one of the many default profile images. The are 32 different pictures starting from 0.
|
||||
|
||||
|
||||
There are a couple others, but I will not document them here.
|
||||
|
||||
|
||||
:: End
|
||||
PICO-8 Advanced Manual
|
||||
By ReplayCoding
|
||||
|
||||
|
||||
:: TOC
|
||||
Video Modes
|
||||
Palette Changes
|
||||
Undocumented Functions
|
||||
Memory Layout
|
||||
Draw State
|
||||
Hardware State
|
||||
Javascript Export
|
||||
PNG Export
|
||||
Audio and SFX
|
||||
Cart Format
|
||||
BBS
|
||||
|
||||
|
||||
-----------
|
||||
:: Video modes
|
||||
Pico-8 has multiple video modes, the default being 128x128. Different video modes can be enabled by setting a value at at 0x5F2C. The multiple modes are listed below
|
||||
|
||||
|
||||
-- from https://neko250.github.io/pico8-api/
|
||||
poke(0x5f2c, 0) -- standard, 128x128
|
||||
poke(0x5f2c, 1) -- horizontal stretch, 64x128
|
||||
poke(0x5f2c, 2) -- vertical stretch, 128x64
|
||||
poke(0x5f2c, 3) -- zoomed, 64x64
|
||||
poke(0x5f2c, 4) -- standard, 128x128
|
||||
poke(0x5f2c, 5) -- mirror left half
|
||||
poke(0x5f2c, 6) -- mirror top half
|
||||
poke(0x5f2c, 7) -- mirror top-left quarter
|
||||
|
||||
|
||||
:: Palette changes
|
||||
The palette can be changed by modifying the PICO8.DAT file. Search for the hex string listed below and replace it with a palette of your own choosing. As far as I know, you can’t do this with exported carts.
|
||||
|
||||
|
||||
-- Hex color palette
|
||||
000000 1d2b53 7e2553 008751 ab5236 5f574f c2c3c7 fff1e8 ff004d ffa300 ffec27 00e436 29adff 83769c ff77a8 ffccaa
|
||||
-- Actual colors with RGB
|
||||
From https://www.romanzolotarev.com/pico-8-color-palette/
|
||||
#000000 (0, 0, 0) black
|
||||
#1D2B53 (29, 43, 83) dark-blue
|
||||
#7E2553 (126, 37, 83) dark-purple
|
||||
#008751 (0, 135, 81) dark-green
|
||||
#AB5236 (171, 82, 54) brown
|
||||
#5F574F (95, 87, 79) dark-gray
|
||||
#C2C3C7 (194, 195, 199) light-gray
|
||||
#FFF1E8 (255, 241, 232) white
|
||||
#FF004D (255, 0, 77) red
|
||||
#FFA300 (255, 163, 0) orange
|
||||
#FFEC27 (255, 236, 39) yellow
|
||||
#00E436 (0, 228, 54) green
|
||||
#29ADFF (41, 173, 255) blue
|
||||
#83769C (131, 118, 156) indigo
|
||||
#FF77A8 (255, 119, 168) pink
|
||||
#FFCCAA (255, 204, 170) peach
|
||||
|
||||
|
||||
|
||||
|
||||
:: Undocumented functions
|
||||
-- From http://pico-8.wikia.com/wiki/Category:Undocumented_API
|
||||
holdframe() forces display not to update until flip() is called
|
||||
_set_fps(framerate) sets the current framerate (15, 30, or 60 FPS)
|
||||
_update_buttons() refreshes gamepad state
|
||||
|
||||
|
||||
-- Other functions [ seem to do nothing ]
|
||||
_startframe
|
||||
_get_menu_item_selected
|
||||
_update_framerate
|
||||
_set_mainloop_exists
|
||||
_mark_cpu
|
||||
_set_paused
|
||||
|
||||
|
||||
|
||||
|
||||
:: Memory layout
|
||||
There are 32 kilobytes of addressable memory. Most of the the stuff is self-explanatory, but I will explain the draw and hardware state in the following sections.
|
||||
-- Taken from the manual
|
||||
0x0 gfx
|
||||
0x1000 gfx2/map2 (shared)
|
||||
0x2000 map
|
||||
0x3000 gfx_props
|
||||
0x3100 song
|
||||
0x3200 sfx
|
||||
0x4300 user data
|
||||
0x5e00 persistent cart data (256 bytes)
|
||||
0x5f00 draw state
|
||||
0x5f40 hardware state
|
||||
0x5f80 gpio pins (128 bytes)
|
||||
0x6000 screen (8k)
|
||||
|
||||
|
||||
:: Draw state
|
||||
-- Taken from http://pico-8.wikia.com/wiki/Memory
|
||||
0x5f00-0x5f1f: Palette filtering (pal(), palt()). 0x5f00-0x5f0f is palette #0 (the draw palette), and 0x5f10-0x5f1f is palette #1 (the screen palette). The index is the original color number, and bits 0-7 are the replacement color number. Bit 8 indicates whether the color should be treated as transparent (1=true).
|
||||
|
||||
|
||||
0x5f20-0x5f23: Clipping region (clip()). The bounding box is described in four bytes, as coordinates from the top-left origin (0,0): 0x5f20=x1, 0x5f21=y1, 0x5f22=x2, 0x5f23=y2. Notice that this differs from the arguments to clip(): x2=x1+w, y2=y1+h.
|
||||
|
||||
|
||||
0x5f24: (unknown, please update this if you know)
|
||||
|
||||
|
||||
0x5f25: Pen color (color()). The bottom 4 bits are the current color index, from 0-15. The top 4 bits are typically 0 and unused, but when using fill patterns, they will be the secondary color index.
|
||||
|
||||
|
||||
0x5f26-0x5f27: Print cursor (cursor()). 0x5f26=x, 0x5f27=y.
|
||||
|
||||
|
||||
0x5f28-0x5f2b: Camera position (camera()). The x and y offsets are stored as 16-bit signed integers with the least significant byte first. 0x5f28-0x5f29=x offset, 0x5f2a-0x5f2b=y offset.
|
||||
|
||||
|
||||
0x5f2c: Bit 2 (value 4) controls what this value does. If clear, bits 0 and 1 (values 1 and 2) control horizontal and vertical pixel-doubling. If bit 2 is set, they instead control screen mirroring, left-to-right and top-to-bottom, respectively. Thus, a value of 3 would produce a 64x64 screen, and a value of 7 would produce a 4-way kaleidoscope effect.
|
||||
|
||||
|
||||
0x5f2d: If set to 1, devkit mode is enabled, allowing mouse coordinates and keyboard status to be checked via the stat() command.
|
||||
|
||||
|
||||
0x5f2e: (undocumented, but confirmed by zep) If set to 1, causes the current palette scheme (see pal() and/or the 0x5f00-0x5f1f memory range, above) to persist instead of being reset at the end of the program.
|
||||
|
||||
|
||||
0x5f30: (undocumented) If set to 1, suppresses the next attempt to bring up the pause menu. This can be done as late as discovering the pause button has been pressed this frame:
|
||||
|
||||
|
||||
if(band(btn(),64)!=0) poke(0x5f30,1)
|
||||
|
||||
|
||||
0x5f31-0x5f33: Fill pattern (fillp()). 0x5f31-0x5f32 contain the fill pattern as a 16-bit unsigned integer with the least significant byte first. 0x5f33's bit 0 is the related transparency bit.
|
||||
|
||||
|
||||
0x5f34: If set to 1, changes the PICO-8 drawing API to accept color values that incorporate not just one or two colors, but optionally include information about both the fill pattern and transparency right in the color value. From the manual:
|
||||
|
||||
|
||||
-- bit 0x1000.0000 means the non-colour bits should be observed
|
||||
-- bit 0x0100.0000 transparency bit
|
||||
-- bits 0x00FF.0000 are the usual colour bits
|
||||
-- bits 0x0000.FFFF are interpreted as the fill pattern
|
||||
|
||||
|
||||
The remaining values up to 0x5f3f otherwise appear to be either undocumented or reserved for future use.
|
||||
|
||||
|
||||
:: Hardware state
|
||||
-- Also from http://pico-8.wikia.com/wiki/Memory
|
||||
These memory addresses represent or control various aspects of the hardware. These are undocumented.
|
||||
0x5f40: Bitmask to half each audio channel's clock rate. Bit 0 (value 1) is for Channel 1, Bit 1 (value 2) is for Channel 2, and so on. The upper four bits are not used.
|
||||
0x5f41: Bitmask to enable reverb for each channel. The bits have the same effect as 0x5f40.
|
||||
0x5f42: Bitmask to distort the waveforms of each channel.
|
||||
0x5f43: Bitmask to enable a lowpass filter for each channel.
|
||||
The remaining values up to 0x5f7f are undocumented.
|
||||
|
||||
|
||||
:: Javascript export -- html
|
||||
When you export a cart in PICO-8 there are two variables that you can set: pico8_gpio and pico8_buttons. pico8_gpio is a list of 128 8-bit numbers. You can access it by peeking at 0x5f80 to 0x5fff. pico8_buttons is a little endian array of 8 binary numbers.
|
||||
|
||||
|
||||
:: Javascript export -- js
|
||||
The javascript file is an emscripten compiled program. The cart data is stored at _cartdat in compressed form. The compression algorithm is an LZ-like algorithm. A python program is at https://git.io/fx6Gx
|
||||
|
||||
|
||||
:: PNG export
|
||||
PICO-8 also allows you to export carts in a PNG format. The cart is stored in the two least significant bits of each color channel in the order ARGB (alpha, red, green, blue). The PNG is 160x205, so we have at most 32800 bytes (although only 32769 bytes are actually used.
|
||||
-- Taken from https://www.lexaloffle.com/bbs/?tid=2400
|
||||
|
||||
|
||||
|
||||
0x0000~0x42FF: Ram initializer (simply copied to RAM on load, see manual memory map for details)
|
||||
0x4300~0x7FFF: Code (version 0 is ASCII encoded, version 1 is
|
||||
0x8000: File version
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
This is all fairly straight forward and should not surprise anyone. If the version is 1, it means the code is likely compressed and will follow the following format:
|
||||
|
||||
|
||||
|
||||
0x0~0x3: the string ":c:\x00"
|
||||
0x4~0x5: length of code (decompressed, big-endian)
|
||||
0x6~0x7: always zero (could be used for compression scheme in the future?)
|
||||
0x8+: Compressed data
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Compressed data is an LZ like format, supporting a minimized character set so some text takes less space. It takes 8-bit codes to generate a chain of characters, this loops until the output data matches the value located in the header.
|
||||
|
||||
|
||||
The codes are as follows
|
||||
|
||||
|
||||
|
||||
0x00 xx: "Extended" code. The following byte is copied to the output stream
|
||||
0x01: Emit a new line
|
||||
0x02~0x3B: Maps to: " 0123456789abcdefghijklmnopqrstuvwxyz!#%(){}[]<>+=/*:;.,~_"
|
||||
0x3C~0xFF xx: Copy from buffer
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
The 'copy' call copies N bytes from -X bytes from the end of the current stream.
|
||||
|
||||
|
||||
|
||||
offset = (code - 0x3C) * 16 + (code2 & 0xF);
|
||||
length = (code2 >> 4) + 2;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
For a working example, this is what "Hello hello" would be encoded as.
|
||||
|
||||
|
||||
|
||||
// Header
|
||||
"3a", "63", "3a", "0", "0", "b", "0", "0",
|
||||
// Encoded text
|
||||
"0", "48", // "H"
|
||||
"11", "18", "18", "1b", // "ello"
|
||||
"2", // [space]
|
||||
"14", // "h"
|
||||
"3c", "26" // "ello", 4 bytes copied from 6 bytes ago
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Note: There are no capital letters in the short form encoding, so don't ever use them in your program. Also the maximum number of characters that can be copied from a previous point in the stream is 17 characters, so try to keep your variable names below this threshold. Interestingly enough, minus signs are also not supported by the base character set.
|
||||
|
||||
|
||||
:: Audio and SFX
|
||||
-- Taken from https://www.lexaloffle.com/bbs/?tid=2341
|
||||
I didn't see this documented anywhere, and I had to work it out for my drumbeat cart, so I thought I'd save everyone else the trouble and publish what I know.
|
||||
SFX:
|
||||
A sound effect is stored in 68 bytes. Sfx 0 starts at address 0x3200, sfx 1 at address 0x3244, and so on.
|
||||
The first 64 bytes (offset 0..63) store the 32 notes of the sound effect as described below.
|
||||
Offset 64 is a byte that determines the editor mode: 0 for graph mode, nonzero for tracker mode. This has no effect on playback, just on the mode opened in the editor by default.
|
||||
Offset 65 stores the playback speed. (Higher values correspond to slower playback, so "speed" isn't exactly the right name, but that is what is used in the editor.)
|
||||
Offsets 66 and 67 store the loop begin and loop end times. A sound effect contains only 32 notes, but these times may be set to any byte value. All times past 32 simply play silence.
|
||||
Note format:
|
||||
A note is stored in 16 bits, two bytes little-endian.
|
||||
Bits 0..5 store the pitch, ranging from 0 (C in octave 0) to 63 (D# in octave 5). The tracker mode editor can only enter pitches up to 60 (C 5), but it can display and play higher pitches.
|
||||
Bits 6..8 store the instrument; the values are the same as in the tracker mode editor.
|
||||
Bits 9..11 store the volume. Volume 0 corresponds to silence.
|
||||
Bits 12..14 store the effect; the values are the same as in the tracker mode editor.
|
||||
Bit 15 appears to be unused.
|
||||
Example code:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- This code is public domain, feel free to copy, use, and modify however you'd like
|
||||
|
||||
function make_note(pitch, instr, vol, effect)
|
||||
return { pitch + 64*(inst%4) , 16*effect + 2*vol + flr(instr/4) } -- flr may be redundant when this is poke'd into memory
|
||||
end
|
||||
|
||||
function get_note(sfx, time)
|
||||
local addr = 0x3200 + 68*sfx + 2*time
|
||||
return { peek(addr) , peek(addr + 1) }
|
||||
end
|
||||
|
||||
function set_note(sfx, time, note)
|
||||
local addr = 0x3200 + 68*sfx + 2*time
|
||||
poke(addr, note[1])
|
||||
poke(addr+1, note[2])
|
||||
end
|
||||
|
||||
function get_speed(sfx)
|
||||
return peek(0x3200 + 68*sfx + 65)
|
||||
end
|
||||
|
||||
function set_speed(sfx, speed)
|
||||
poke(0x3200 + 68*sfx + 65, speed)
|
||||
end
|
||||
|
||||
function get_loop_start(sfx)
|
||||
return peek(0x3200 + 68*sfx + 66)
|
||||
end
|
||||
|
||||
function get_loop_end(sfx)
|
||||
return peek(0x3200 + 68*sfx + 67)
|
||||
end
|
||||
|
||||
function set_loop(sfx, start, end)
|
||||
local addr = 0x3200 + 68*sfx
|
||||
poke(addr + 66, start)
|
||||
poke(addr + 67, end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Music format:
|
||||
A music pattern consists of four channels, each of which may have a sound effect played on it, plus some playback control flags.
|
||||
The patterns are stored in four bytes, with pattern 0 at address 0x3100. Each byte describes one channel.
|
||||
Bits 0..5 are the sfx to be played on the channel.
|
||||
Bit 6 is mute. If it is 0, the channel is played; if it is 1, the channel is silenced.
|
||||
Bit 7 contains the playback control flags:
|
||||
Byte 0 bit 7 is the loop start flag
|
||||
Byte 1 bit 7 is the loop end flag
|
||||
Byte 2 bit 7 is the stop flag
|
||||
Byte 3 bit 7 is unused
|
||||
Playback control is as follows (I haven't tested all possibilities here):
|
||||
When a pattern reaches the end, if the stop flag is set on this pattern, playback stops.
|
||||
Otherwise, if the loop end flag is set on this pattern, move back until a pattern with the loop start flag set is found, and continue playback from there.
|
||||
Otherwise, continue playback with the next pattern.
|
||||
:: Cart format
|
||||
The format of PICO-8 carts is quite simple. There are seven sections in total: __lua__; __gfx__; __gff__; __label__; __map__; __sfx__; __music__. These sections are described below:
|
||||
|
||||
|
||||
-- header
|
||||
Each cart begins with the following header:
|
||||
pico-8 cartridge // http://www.pico-8.com
|
||||
version [#]
|
||||
|
||||
|
||||
|
||||
|
||||
-- __lua__
|
||||
The __lua__ section contains the code that you write in the code editor. Glyphs may not show properly in an external code editor.
|
||||
|
||||
|
||||
-- __gfx__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
The spritesheet section begins with the delimiter __gfx__.
|
||||
The spritesheet is represented in the .p8 file as 128 lines of 128 hexadecimal digits. Each line is a pixel row, and each hexadecimal digit is a pixel color value, in pixel order.
|
||||
This differs from the in-memory representation in that the 4-bit hexadecimal digits appear in pixel order in the .p8 file, while pairs are swapped (least significant nybble first) in memory. This allows you to identify and draw images using hex digits with a text editor, if you like.
|
||||
A cart is allowed to use the bottommost 128 sprites as the bottommost 128x32 tiles of the map data. That is, if the cart calls map() with coordinates in that region, the data is read from the bottom of the spritesheet, and the map editor can view this memory either way.
|
||||
In the .p8 file, this data is always saved in the __gfx__ section, even if the cart uses it as map data. Note that this is encoded as a linear series of 4-bit pixels, rather than a series of 8-bit bytes. Tools reading this section and converting to byte format should treat the first hex digit of each pair as the bottom 4 bits and the second digit as the top 4 bits.
|
||||
|
||||
|
||||
-- __gff__
|
||||
The __gff__ section contains the sprite flags. The flags are stored in two lines of 128 bytes in hexadecimal. The sprite flags are ordered MSB to LSB in the editor: red=1, orange=2, yellow=4, green=8, blue=16, purple=32, pink=64, and peach=128.
|
||||
|
||||
|
||||
-- __label__
|
||||
The label section stores the label used in the p8.png format. It’s format is identical to the spritesheet.
|
||||
|
||||
|
||||
-- __map__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
The map section begins with the delimiter __map__.
|
||||
Map data is stored in the .p8 file as 32 lines of 256 hexadecimal digits (128 bytes). Each pair of digits (most significant nybble first) is the sprite ID for a tile on the map, ordered left to right, top to bottom, for the first 32 rows of the map.
|
||||
The map area is 128 tiles wide by 64 tiles high. Map memory describes the top 32 rows. If the cart author draws tiles in the bottom 32 rows, this is stored in the bottom of the __gfx__ section.
|
||||
|
||||
|
||||
-- __sfx__
|
||||
-- Taken from http://pico-8.wikia.com/wiki/P8FileFormat
|
||||
Sound data is stored in the .p8 file as 64 lines of 168 hexadecimal digits (84 bytes, most significant nybble first), one line per sound effect (0-63).
|
||||
|
||||
|
||||
The byte values (hex digit pairs, MSB) are as follows:
|
||||
|
||||
|
||||
byte 0: The editor mode: 0 for pitch mode, 1 for note entry mode.
|
||||
byte 1: The note duration, in multiples of 1/128 second.
|
||||
byte 2: Loop range start, as a note number (0-63).
|
||||
byte 3: Loop range end, as a note number (0-63).
|
||||
bytes 4-84: 32 notes
|
||||
|
||||
|
||||
Each note is represented by 20 bits = 5 nybbles = 5 hex digits. (Two notes use five bytes.) The nybbles are:
|
||||
|
||||
|
||||
nybble 0-1: pitch (0-63): c-0 to d#-5, chromatic scale
|
||||
nybble 2: waveform (0-F): 0 sine, 1 triangle, 2 sawtooth, 3 long square, 4 short square, 5 ringing, 6 noise, 7 ringing sine; 8-F are the custom waveforms corresponding to sound effects 0 through 7 (Pico-8 0.1.11 "version 11" and later)
|
||||
nybble 3: volume (0-7)
|
||||
nybble 4: effect (0-7): 0 none, 1 slide, 2 vibrato, 3 drop, 4 fade_in, 5 fade_out, 6 arp fast, 7 arp slow; arpeggio commands loop over groups of four notes at speed 2 (fast) and 4 (slow)
|
||||
|
||||
|
||||
Note that this is very different from the in-memory layout for sound data.
|
||||
|
||||
|
||||
-- __music__
|
||||
Taken from http://pico-8.wikia.com/wiki/P8FileFormat (may be incorrect, please tell me is so)
|
||||
The sound effects section begins with the delimiter __music__.
|
||||
|
||||
|
||||
Music patterns are represented in the .p8 file as 64 lines, one for each pattern. Each line consists of a hex-encoded flags byte (two digits), a space, and four hex-encoded one-byte (MSB-first) sound effect IDs.
|
||||
|
||||
|
||||
The flags byte has three flags on the lower bits (the higher five bits are unused):
|
||||
|
||||
|
||||
0: begin pattern loop
|
||||
1: end pattern loop
|
||||
2: stop at end of pattern
|
||||
|
||||
|
||||
The sound effect ID is in the range 0-63. If a channel is silent for a song pattern, its number is 64 + the channel number (0x41, 0x42, 0x43, or 0x44).
|
||||
|
||||
|
||||
Note that this is different from the in-memory layout for music data.
|
||||
|
||||
|
||||
:: BBS
|
||||
In the following sections, you will find details about API endpoints used by the splore command in PICO-8. Some of them are internal and are not used as far as I know.
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bbs/snippet.php?cart_id=${cart_id}:
|
||||
This will return a hex encoded P8.PNG file wrapped by a bbcode style tag called cart. If you add a "src" parameter with any value to the url, it will return the source code of the cart.
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bbs/cpost_lister3.php?max={$max_results}&cat=${bbs_area}&start_index=${start_index}&sub=${sub_section}&version=${version_of_asking_program}&search=${search}&cfil=1:
|
||||
This will return the results of the splore command. It is returned as a PNG file. This PNG presumably contains the search results (No evidence here, just guessing).
|
||||
|
||||
|
||||
https://www.lexaloffle.com/bimg/pi/pi${image_number}.png:
|
||||
This will return one of the many default profile images. The are 32 different pictures starting from 0.
|
||||
|
||||
|
||||
There are a couple others, but I will not document them here.
|
||||
|
||||
|
||||
:: End
|
||||
Ummm, what are you even supposed to write here anyway? Is "I hope you find this useful" good enough? Uhhhh.....
|
||||
@@ -1,92 +1,92 @@
|
||||
{\rtf1\ansi\deff0{\fonttbl{\f0 \fswiss Helvetica;}{\f1 \fmodern Courier;}}
|
||||
{\colortbl;\red255\green0\blue0;\red0\green0\blue255;}
|
||||
\widowctrl\hyphauto
|
||||
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 GNU GENERAL PUBLIC LICENSE\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Version 2, June 1991\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Copyright (C) 1989, 1991 Free Software Foundation, Inc. \line
|
||||
<https://fsf.org/>\line
|
||||
\line
|
||||
Everyone is permitted to copy and distribute verbatim copies\line
|
||||
of this license document, but changing it is not allowed.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 Preamble\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software\u8211-to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation\u8217's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Also, for each author\u8217's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors\u8217' reputations.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone\u8217's free use or not licensed at all.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The precise terms and conditions for copying, distribution and modification follow.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 0.} This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The \u8220"Program\u8221", below, refers to any such program or work, and a \u8220"work based on the Program\u8221" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term \u8220"modification\u8221".) Each licensee is addressed as \u8220"you\u8221".\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 1.} You may copy and distribute verbatim copies of the Program\u8217's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 2.} You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b a)} You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b b)} You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b c)} If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 3.} You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b a)} Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b b)} Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b c)} Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 4.} You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 5.} You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 6.} Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients\u8217' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 7.} If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 8.} If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 9.} The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and \u8220"any later version\u8221", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 10.} If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b NO WARRANTY}\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 11.} BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM \u8220"AS IS\u8221" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 12.} IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 END OF TERMS AND CONDITIONS\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 How to Apply These Terms to Your New Programs\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the \u8220"copyright\u8221" line and a pointer to where the full notice is found.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 one line to give the program's name and an idea of what it does.\line
|
||||
Copyright (C) yyyy name of author\line
|
||||
\line
|
||||
This program is free software; you can redistribute it and/or\line
|
||||
modify it under the terms of the GNU General Public License\line
|
||||
as published by the Free Software Foundation; either version 2\line
|
||||
of the License, or (at your option) any later version.\line
|
||||
\line
|
||||
This program is distributed in the hope that it will be useful,\line
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of\line
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\line
|
||||
GNU General Public License for more details.\line
|
||||
\line
|
||||
You should have received a copy of the GNU General Public License along\line
|
||||
with this program; if not, see <https://www.gnu.org/licenses/>.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Also add information on how to contact you by electronic and paper mail.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If the program is interactive, make it output a short notice like this when it starts in an interactive mode:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Gnomovision version 69, Copyright (C) year name of author\line
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details\line
|
||||
type `show w'. This is free software, and you are welcome\line
|
||||
to redistribute it under certain conditions; type `show c' \line
|
||||
for details.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The hypothetical commands `show w\u8217' and `show c\u8217' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w\u8217' and `show c\u8217'; they could even be mouse-clicks or menu items\u8211-whatever suits your program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 You should also get your employer (if you work as a programmer) or your school, if any, to sign a \u8220"copyright disclaimer\u8221" for the program, if necessary. Here is a sample; alter the names:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Yoyodyne, Inc., hereby disclaims all copyright\line
|
||||
interest in the program `Gnomovision'\line
|
||||
(which makes passes at compilers) written \line
|
||||
by James Hacker.\line
|
||||
\line
|
||||
signature of Ty Coon, 1 April 1989\line
|
||||
Ty Coon, President of Vice\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the {\field{\*\fldinst{HYPERLINK "https://www.gnu.org/licenses/lgpl.html"}}{\fldrslt{\ul
|
||||
GNU Lesser General Public License
|
||||
}}}
|
||||
instead of this License.\par}
|
||||
}
|
||||
{\rtf1\ansi\deff0{\fonttbl{\f0 \fswiss Helvetica;}{\f1 \fmodern Courier;}}
|
||||
{\colortbl;\red255\green0\blue0;\red0\green0\blue255;}
|
||||
\widowctrl\hyphauto
|
||||
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 GNU GENERAL PUBLIC LICENSE\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Version 2, June 1991\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Copyright (C) 1989, 1991 Free Software Foundation, Inc. \line
|
||||
<https://fsf.org/>\line
|
||||
\line
|
||||
Everyone is permitted to copy and distribute verbatim copies\line
|
||||
of this license document, but changing it is not allowed.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 Preamble\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software\u8211-to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation\u8217's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Also, for each author\u8217's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors\u8217' reputations.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone\u8217's free use or not licensed at all.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The precise terms and conditions for copying, distribution and modification follow.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 0.} This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The \u8220"Program\u8221", below, refers to any such program or work, and a \u8220"work based on the Program\u8221" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term \u8220"modification\u8221".) Each licensee is addressed as \u8220"you\u8221".\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 1.} You may copy and distribute verbatim copies of the Program\u8217's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 2.} You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b a)} You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b b)} You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b c)} If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 3.} You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b a)} Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b b)} Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b c)} Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 4.} You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 5.} You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 6.} Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients\u8217' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 7.} If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 8.} If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 9.} The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and \u8220"any later version\u8221", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 10.} If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b NO WARRANTY}\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 11.} BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM \u8220"AS IS\u8221" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 {\b 12.} IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 END OF TERMS AND CONDITIONS\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \outlinelevel2 \b \fs28 How to Apply These Terms to Your New Programs\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the \u8220"copyright\u8221" line and a pointer to where the full notice is found.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 one line to give the program's name and an idea of what it does.\line
|
||||
Copyright (C) yyyy name of author\line
|
||||
\line
|
||||
This program is free software; you can redistribute it and/or\line
|
||||
modify it under the terms of the GNU General Public License\line
|
||||
as published by the Free Software Foundation; either version 2\line
|
||||
of the License, or (at your option) any later version.\line
|
||||
\line
|
||||
This program is distributed in the hope that it will be useful,\line
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of\line
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\line
|
||||
GNU General Public License for more details.\line
|
||||
\line
|
||||
You should have received a copy of the GNU General Public License along\line
|
||||
with this program; if not, see <https://www.gnu.org/licenses/>.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 Also add information on how to contact you by electronic and paper mail.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 If the program is interactive, make it output a short notice like this when it starts in an interactive mode:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Gnomovision version 69, Copyright (C) year name of author\line
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details\line
|
||||
type `show w'. This is free software, and you are welcome\line
|
||||
to redistribute it under certain conditions; type `show c' \line
|
||||
for details.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 The hypothetical commands `show w\u8217' and `show c\u8217' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w\u8217' and `show c\u8217'; they could even be mouse-clicks or menu items\u8211-whatever suits your program.\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 You should also get your employer (if you work as a programmer) or your school, if any, to sign a \u8220"copyright disclaimer\u8221" for the program, if necessary. Here is a sample; alter the names:\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 \f1 Yoyodyne, Inc., hereby disclaims all copyright\line
|
||||
interest in the program `Gnomovision'\line
|
||||
(which makes passes at compilers) written \line
|
||||
by James Hacker.\line
|
||||
\line
|
||||
signature of Ty Coon, 1 April 1989\line
|
||||
Ty Coon, President of Vice\par}
|
||||
{\pard \ql \f0 \sa180 \li0 \fi0 This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the {\field{\*\fldinst{HYPERLINK "https://www.gnu.org/licenses/lgpl.html"}}{\fldrslt{\ul
|
||||
GNU Lesser General Public License
|
||||
}}}
|
||||
instead of this License.\par}
|
||||
}
|
||||
|
||||
@@ -1,198 +1,198 @@
|
||||
Pandoc
|
||||
Copyright (C) 2006-2024 John MacFarlane <jgm at berkeley dot edu>
|
||||
|
||||
With the exceptions noted below, this code is released under the [GPL],
|
||||
version 2 or later:
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License is available in the file COPYING.md in
|
||||
the source distribution. On Debian systems, the complete text of the
|
||||
GPL can be found in `/usr/share/common-licenses/GPL`.
|
||||
|
||||
[GPL]: https://www.gnu.org/copyleft/gpl.html
|
||||
|
||||
The complete source code for pandoc version X.Y.Z is available at
|
||||
<https://hackage.haskell.org/package/pandoc-X.Y.Z/pandoc-X.Y.Z.tar.gz>
|
||||
and at <https://github.com/jgm/pandoc/tree/X.Y.Z>.
|
||||
|
||||
Pandoc includes some code with different copyrights, or subject to different
|
||||
licenses. The copyright and license statements for these sources are included
|
||||
below. All are GPL-compatible licenses.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
The modules in the `pandoc-types` repository (Text.Pandoc.Definition,
|
||||
Text.Pandoc.Builder, Text.Pandoc.Generics, Text.Pandoc.JSON,
|
||||
Text.Pandoc.Walk) are licensed under the BSD 3-clause license:
|
||||
|
||||
Copyright (c) 2006-2024, John MacFarlane
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of John MacFarlane nor the names of other
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Pandoc's templates (in `data/templates`) are dual-licensed as either
|
||||
GPL (v2 or higher, same as pandoc) or (at your option) the BSD
|
||||
3-clause license.
|
||||
|
||||
Copyright (c) 2014--2024, John MacFarlane
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Muse.hs
|
||||
Copyright (C) 2017-2020 Alexander Krotov
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Texinfo.hs
|
||||
Copyright (C) 2008-2024 John MacFarlane and Peter Wang
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/OpenDocument.hs
|
||||
Copyright (C) 2008-2024 Andrea Rossato and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Org.hs
|
||||
Copyright (C) 2010-2024 Puneeth Chaganti, John MacFarlane, and
|
||||
Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/ZimWiki.hs
|
||||
Copyright (C) 2017 Alex Ivkin
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Docx.hs
|
||||
src/Text/Pandoc/Readers/Docx/*
|
||||
Copyright (C) 2014-2020 Jesse Rosenthal
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Textile.hs
|
||||
Copyright (C) 2010-2024 Paul Rivier and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/TikiWiki.hs
|
||||
Copyright (C) 2017 Robin Lee Powell
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/JATS.hs
|
||||
Copyright (C) 2017-2018 Hamish Mackenzie
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/EPUB.hs
|
||||
Copyright (C) 2014-2024 Matthew Pickering and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Org.hs
|
||||
src/Text/Pandoc/Readers/Org/*
|
||||
test/Tests/Readers/Org/*
|
||||
Copyright (C) 2014-2024 Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
pandoc-lua-engine/src/Text/Pandoc/Lua.hs
|
||||
pandoc-lua-engine/src/Text/Pandoc/Lua/*
|
||||
pandoc-lua-engine/test/lua/*
|
||||
Copyright (C) 2017--2024 Albert Krewinkel and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Jira.hs
|
||||
src/Text/Pandoc/Writers/Jira.hs
|
||||
test/Tests/Readers/Jira.hs
|
||||
Copyright (C) 2019--2024 Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/FB2.hs
|
||||
Copyright (C) 2018--2019 Alexander Krotov
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
The dzslides template contains JavaScript and CSS from Paul Rouget's
|
||||
dzslides template.
|
||||
https://github.com/paulrouget/dzslides
|
||||
|
||||
Released under the Do What the Fuck You Want To Public License.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
Pandoc embeds a Lua interpreter (via hslua).
|
||||
|
||||
Copyright © 1994--2023 Lua.org, PUC-Rio.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
Pandoc
|
||||
Copyright (C) 2006-2024 John MacFarlane <jgm at berkeley dot edu>
|
||||
|
||||
With the exceptions noted below, this code is released under the [GPL],
|
||||
version 2 or later:
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License is available in the file COPYING.md in
|
||||
the source distribution. On Debian systems, the complete text of the
|
||||
GPL can be found in `/usr/share/common-licenses/GPL`.
|
||||
|
||||
[GPL]: https://www.gnu.org/copyleft/gpl.html
|
||||
|
||||
The complete source code for pandoc version X.Y.Z is available at
|
||||
<https://hackage.haskell.org/package/pandoc-X.Y.Z/pandoc-X.Y.Z.tar.gz>
|
||||
and at <https://github.com/jgm/pandoc/tree/X.Y.Z>.
|
||||
|
||||
Pandoc includes some code with different copyrights, or subject to different
|
||||
licenses. The copyright and license statements for these sources are included
|
||||
below. All are GPL-compatible licenses.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
The modules in the `pandoc-types` repository (Text.Pandoc.Definition,
|
||||
Text.Pandoc.Builder, Text.Pandoc.Generics, Text.Pandoc.JSON,
|
||||
Text.Pandoc.Walk) are licensed under the BSD 3-clause license:
|
||||
|
||||
Copyright (c) 2006-2024, John MacFarlane
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of John MacFarlane nor the names of other
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Pandoc's templates (in `data/templates`) are dual-licensed as either
|
||||
GPL (v2 or higher, same as pandoc) or (at your option) the BSD
|
||||
3-clause license.
|
||||
|
||||
Copyright (c) 2014--2024, John MacFarlane
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Muse.hs
|
||||
Copyright (C) 2017-2020 Alexander Krotov
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Texinfo.hs
|
||||
Copyright (C) 2008-2024 John MacFarlane and Peter Wang
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/OpenDocument.hs
|
||||
Copyright (C) 2008-2024 Andrea Rossato and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/Org.hs
|
||||
Copyright (C) 2010-2024 Puneeth Chaganti, John MacFarlane, and
|
||||
Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Writers/ZimWiki.hs
|
||||
Copyright (C) 2017 Alex Ivkin
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Docx.hs
|
||||
src/Text/Pandoc/Readers/Docx/*
|
||||
Copyright (C) 2014-2020 Jesse Rosenthal
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Textile.hs
|
||||
Copyright (C) 2010-2024 Paul Rivier and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/TikiWiki.hs
|
||||
Copyright (C) 2017 Robin Lee Powell
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/JATS.hs
|
||||
Copyright (C) 2017-2018 Hamish Mackenzie
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/EPUB.hs
|
||||
Copyright (C) 2014-2024 Matthew Pickering and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Org.hs
|
||||
src/Text/Pandoc/Readers/Org/*
|
||||
test/Tests/Readers/Org/*
|
||||
Copyright (C) 2014-2024 Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
pandoc-lua-engine/src/Text/Pandoc/Lua.hs
|
||||
pandoc-lua-engine/src/Text/Pandoc/Lua/*
|
||||
pandoc-lua-engine/test/lua/*
|
||||
Copyright (C) 2017--2024 Albert Krewinkel and John MacFarlane
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/Jira.hs
|
||||
src/Text/Pandoc/Writers/Jira.hs
|
||||
test/Tests/Readers/Jira.hs
|
||||
Copyright (C) 2019--2024 Albert Krewinkel
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
src/Text/Pandoc/Readers/FB2.hs
|
||||
Copyright (C) 2018--2019 Alexander Krotov
|
||||
|
||||
Released under the GNU General Public License version 2 or later.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
The dzslides template contains JavaScript and CSS from Paul Rouget's
|
||||
dzslides template.
|
||||
https://github.com/paulrouget/dzslides
|
||||
|
||||
Released under the Do What the Fuck You Want To Public License.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
Pandoc embeds a Lua interpreter (via hslua).
|
||||
|
||||
Copyright © 1994--2023 Lua.org, PUC-Rio.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user