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simply_cpq/website/node_modules/@base-ui/utils/useAnimationFrame.d.ts
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2026-08-07 21:39:30 +02:00

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TypeScript

type AnimationFrameId = number;
/**
* Replaces the shared scheduler and drops all pending animation frame callbacks.
*
* For test environments only. The scheduler is process-global, so a callback scheduled in one test
* but never run (e.g. requested under fake timers that were torn down before the frame fired) would
* otherwise survive into a later test and run there against stale state. Call between tests to drop
* such leftovers.
*/
export declare function resetAnimationFrameScheduler(): void;
export declare class AnimationFrame {
static create(): AnimationFrame;
static request(fn: FrameRequestCallback): number;
static cancel(id: AnimationFrameId): void;
currentId: AnimationFrameId | null;
/**
* Executes `fn` after `delay`, clearing any previously scheduled call.
*/
request(fn: Function): void;
cancel: () => void;
disposeEffect: () => () => void;
}
/**
* A `requestAnimationFrame` with automatic cleanup and guard.
*/
export declare function useAnimationFrame(): AnimationFrame;
export {};