type AnimationFrameId = number; /** * Replaces the shared scheduler and drops all pending animation frame callbacks. * * For test environments only. The scheduler is process-global, so a callback scheduled in one test * but never run (e.g. requested under fake timers that were torn down before the frame fired) would * otherwise survive into a later test and run there against stale state. Call between tests to drop * such leftovers. */ export declare function resetAnimationFrameScheduler(): void; export declare class AnimationFrame { static create(): AnimationFrame; static request(fn: FrameRequestCallback): number; static cancel(id: AnimationFrameId): void; currentId: AnimationFrameId | null; /** * Executes `fn` after `delay`, clearing any previously scheduled call. */ request(fn: Function): void; cancel: () => void; disposeEffect: () => () => void; } /** * A `requestAnimationFrame` with automatic cleanup and guard. */ export declare function useAnimationFrame(): AnimationFrame; export {};