pico-8 cartridge // http://www.pico-8.com version 43 __lua__ -- game main loop game_state={ state = 1 -- 1: title 2: game 3: over } function _init() end function _update() -- update game_objects for object in all(game_objects) do object:update() end end function _draw() -- draw game_objects for object in all(game_objects) do object:draw() end end -->8 -- game objects game_objects={} --[[ template: function make_object(_x,_y) local object={ x=_x, y=_y } function object:update() end function object:draw() spr(1,x,y) end add(game_objects, object) return object end --]] __gfx__ 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000